www.gusucode.com > 2种方案的VC++ 界面换肤模块源码程序 > 2种方案的VC++ 界面换肤模块/界面换肤模块/界面换肤模块/方案2/ChangeWnd/ChangeWnd.cpp
// ChangeWnd.cpp : Defines the class behaviors for the application. // Download by http://www.codesc.net /************************************* 版权所有: 吉林省明日科技有限公司 完成日期: 2010-09-15 项目出处: 编程词典 服务社区: www.mingribook.com 学习社区: www.mrbccd.com *************************************/ #include "stdafx.h" #include "ChangeWnd.h" #include "ChangeWndDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CChangeWndApp BEGIN_MESSAGE_MAP(CChangeWndApp, CWinApp) //{{AFX_MSG_MAP(CChangeWndApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CChangeWndApp construction CChangeWndApp::CChangeWndApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CChangeWndApp object CChangeWndApp theApp; ///////////////////////////////////////////////////////////////////////////// // CChangeWndApp initialization BOOL CChangeWndApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif hMod = LoadLibrary("WndDll.dll" ); if(hMod) { RunHook = (funRunHook)GetProcAddress(hMod,"RunHook"); BOOL bRet = RunHook (0, GetCurrentThreadId() ); } CChangeWndDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } int CChangeWndApp::ExitInstance() { if (hMod ) { StopHook = (funStopHook)GetProcAddress(hMod,"RunHook"); StopHook(); } FreeLibrary(hMod); return CWinApp::ExitInstance(); }