www.gusucode.com > 2种方案的VC++ 界面换肤模块源码程序 > 2种方案的VC++ 界面换肤模块/界面换肤模块/界面换肤模块/方案2/ChangeWnd/ChangeWnd.cpp

    // ChangeWnd.cpp : Defines the class behaviors for the application.
// Download by http://www.codesc.net
/*************************************

版权所有: 	吉林省明日科技有限公司

完成日期:	2010-09-15

项目出处:	编程词典

服务社区:	www.mingribook.com

学习社区:	www.mrbccd.com

*************************************/
#include "stdafx.h"
#include "ChangeWnd.h"
#include "ChangeWndDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CChangeWndApp

BEGIN_MESSAGE_MAP(CChangeWndApp, CWinApp)
	//{{AFX_MSG_MAP(CChangeWndApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChangeWndApp construction

CChangeWndApp::CChangeWndApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CChangeWndApp object

CChangeWndApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CChangeWndApp initialization




BOOL CChangeWndApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	hMod = LoadLibrary("WndDll.dll" );
	if(hMod)
	{
		RunHook = (funRunHook)GetProcAddress(hMod,"RunHook");
		BOOL bRet = RunHook (0, GetCurrentThreadId() );
	}
	CChangeWndDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	// application, rather than start the application's message pump.
	return FALSE;
}

int CChangeWndApp::ExitInstance() 
{
	if (hMod )
	{
		StopHook = (funStopHook)GetProcAddress(hMod,"RunHook");
		StopHook();
	}
	FreeLibrary(hMod);
	return CWinApp::ExitInstance();
}